It's like stepping back into the Vaseline-smeared hell of standard-definition TV, having been given a glimpse of perfect clarity of high-definition. The difference is honestly surprising - we had difficulty discerning the edges of objects in the now entirely flat world and simply moving the character felt disorientating. This is, we're told, the same tech being used in the Avatar film - itself a 3D CGI extravaganzoid, meaning that to get some idea of why these last few pages have been filled with gibbering, wet-eyed descriptions of what a fully-realised third dimension looks like on a screen, you've only got to visit your nearest overpriced IMAX cinema.Īfter 15 minutes of play the effect becomes less pronounced, but at this point we're invited to remove our Jarvis Cocker specs and view the game running on a regular monitor. No, what's astounding is just how impressive and deceptive the 3D imagery is, to the point where you can't help but reach out and paw clumsily at the air in front of you while muttering "it's like it's right there! The game itself is unlikely to be anything particularly magnificent, a Lost Planet-style third-person action-shooter with fantastic giant creatures and bizarre and colourful flora. Allow the camera to clip some grass or hanging vines and you'll be accosted by giant pixels floating inches from your face. Of all the games we tested Avatar was the most convincing, with the branches of its alien jungles appearing to reach right out of the screen and poke you the cheeks and eyes - which is to be expected, really.
James Cameron's Blue aliened movie tie-in didn't use active shutter technology, rather it used the more comfortable, more effective (and hugely more expensive) polarising tech. It reads like Detroit: Become Human or Deus ex: Human Revolution in the way that choices can last a whole game. I really enjoyed sticking to one route and then playing it differently with another play through very satisfying. You will be allowed to make a similar choice right near the end and the game covers for that brilliantly. You are asked to make a pretty serious choice early on in the game to determine who you actually wish to fight for. Instead, players are offered a similar experience with a new character so they may make the choices of the movie for themselves. The story in this title is much like the film but it does not follow the protagonist.
The player character in both human and avatar form are pleasing to look at and don’t break the illusion of the game at all. The world is beautiful to look at but still maintains its threatening alien aura. Everything is easy to see as much of the alien fauna are quite brightly colored, allowing players to follow the action and make informed decisions during it. The visuals were actually surprisingly good for a game of this age. Thankfully you get to play as both options before being forced to make a choice. This adds a surprisingly unique dichotomy between the player choices that cause you to stop and think for a second. In this form, however, the flora and fauna do not attack you as you are one of the natives. In this form your weapons are limited to slower firing bows and arrows, and you only have access to an avatar issue machine gun. In the Avatar experience, you still play as Able Ryder but you remain in Avatar form for the entirety of the game. The combat functions a bit like it does in Mass Effect 2 but with much less use for cover and more on movement. If you side with humanity, it is up to you to take the fight to the local populace and beat them into submission.
It feels like the whole world is against you, which is fitting because it is. This includes engaging enemies in the native Na’vi and the local flora and fauna. Ryder must use an arsenal of weapons and vehicles to battle their way through the game. The human experience has you run around as normal soldier Able Ryder. Interestingly, this game actually divides itself in two after a choice is made by the player: one half focuses primarily on a human experience and the other focuses on an Avatar experience. As a straightforward run and gun game, it offers satisfying fast paced action and a small faux open-world to explore.
The gameplay in this title is simple but robust. Let’s jack into this surprisingly impressive game. This game provides you with an open world, significant choices and a lot of varied gameplays. Follow Able Ryder, a soldier sent by humanity to assist in facilitating in harvesting Unobtanium from Pandora. Did you ever wonder what it would be like to explore a little more of the Avatar world of Pandora and maybe experience a different story or other plot points? Well, you are in luck because this game has all of that and more. This is a little review for James Cameraon’s Avatar: The Game.